If you launch Senu (the drone), engine will send you in God Mode.Scripts can be enabled at any given time (don't want to even hear people mentioning how they enabled shit at "Press any key" screen it doesn't matter).For 98% of you reading, yes, mumbo-jumbo move along, please Or making use of the knowledge I've learned to identify the various objects/structures in this title as well. Please note this table is partially scripted, as my goal is more on the lines of game engine analysis.everything else is to be changed manually from one value to another (too many to detail but you may ask).if activating Teleport To Waypoint, use Numpad 9 while in map screen to teleport (after having set a waypoint).the rest of the scripts require all 3 steps above having been performed else you'll crash 'n' burn.Table updated and functional for official version 1.21. Table's been tested with the original Steam/UPlay version of the game (if something doesn't work. I recommend you enable it when you've brought the Inventory up on screen (hit I in-game, then enable script).ĭebugView++ can be obtained from this link: (get the Win32 installer/MSI).įilter settings for DebugView++, in case you want to retrieve information: ![]() Has to do with CE injecting the Lua server DLL into the game process. If that happens: click on another line and retry enabling open Memory View, then retry enabling do some other actions in CE, then retry enabling You should get it enabled at some point. Note that sometimes the script may not enable. With this script one can collect information (hashes), find the respective WeaponSettings pointer based on this hash and/or swap currently equipped item's WeaponSettings pointer to another item's WeaponSettings pointer (thus converting an owned item into another). Script came out as an idea Cielos started initially (though I had access to the player Inventory he moved faster it seems ), whereas equipping an item would retrieve its pointer to WeaponSettings and its unique hash identifier. If you want to change internal script keys, then open it up and adjust the lines where you see the respective comments with the wanted key's hexadecimal value. if you do teleport him above water, he will fall underneath you can then set bInfiniteOxygen to 1 and teleport him to another location once you disable script, you'll be able to swim in air God is not enabled, so don't teleport Bayek at great heights - unless water's below him stay away from sync point ledges when doing this (when you're far off with the camera, engine might still move Bayek and he'll desync) Once enabled, use W-A-S-D to move around, Space bar to increase height, F to decrease height, Shift key to increase camera speed and if you want to teleport Bayek to your camera's position, hit Q. ![]() You may enable/disable it with Numpad 7 key (can be re-assigned in CE's interface). Upon further discussions and tests - over 2-3 weeks - this was born. The script came out as an idea from pigeon, who's created the first Lua free camera for the game. Note: you cannot use both scripts at the same time!
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